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Kerbal Space Program (KSP) is a critically acclaimed, bestselling space flight simulator game. It’s making waves everywhere from mainstream media to the actual space flight industry, but it has a bit of a learning curve. In this book, five KSP nerds—including an astrophysicist—teach you everything you need to know to get a nation of tiny green people into space.
KSP is incredibly realistic. When running your space program, you’ll have to consider delta-V budgets, orbital mechanics, Hohmann transfers, and more. This book is perfect for video game players, simulation game players, Minecrafters, and amateur astronomers.
- Design, launch, and fly interplanetary rockets
- Capture an asteroid and fly it into a parking orbit
- Travel to distant planets and plant a flag
- Build a moon rover, and jump off a crater ridge
- Rescue a crew-mate trapped in deep space
- Sales Rank: #82270 in Books
- Published on: 2016-12-12
- Original language: English
- Number of items: 1
- Dimensions: 9.10" h x .80" w x 6.90" l, .0 pounds
- Binding: Paperback
- 428 pages
Review
"Kerbal Space Program is more than a game, it's a sandbox which has catalyzed players to learn physics, understand engineering, set themselves challenges and perhaps build the occasional monstrosity which pushes the limits of the physics engine. However in this age of digital downloads the game has never had a physical printed manual, and this book sets out to remedy this shortcoming. Guiding the reader through the basic building, flying and astronavigation skills needed to go anywhere in the Kerbol system. It even taught me a few things about modding and electronics. Fly Safe!" - Scott Manley, YouTuber
From the Inside Flap
"It's the printed manual that the game has needed, something for every player to learn" - Scott Manley, YouTuber
About the Author
Jon Manning is a world renown iOS development trainer and writer, game designer and mobile software engineering wizard. He has co-authored two books on mobile development and enjoys re-implementing such things as OpenGL and the Objective-C runtime (in his spare time). Jon is also a researcher in Human-Computer Interaction working towards a PhD.
Tim Nugent pretends to be a mobile app developer, game designer, PhD student, and now he even pretends to be an author. When he isn't busy avoiding being found out as a fraud, he spends most of his time designing and creating little apps and games he won't let anyone see. Tim spent a disproportionately long time writing this tiny little bio, most of which was spent trying to stick a witty sci-fi reference in, before he simply gave up. Tim can be found as @The_McJones on Twitter.
Paul Fenwick is an internationally acclaimed public speaker, developer, and science educator.
Alasdair Allan is a scientist, author, and hacker. Originally an astrophysicist he now works as a consultant and journalist, focusing on open hardware, security, and emerging technologies. In the past he has mesh networked the Moscone Center, caused a U.S. Senate hearing, and contributed to the detection of what was--at the time--the most distant object yet discovered.
Paris Buttfield-Addison is a mobile app engineer, game designer, and researcher with a passion for making technology simpler and as engaging as possible. Paris recently submitted a PhD investigating how people use tablets for information management.
Most helpful customer reviews
9 of 9 people found the following review helpful.
For people that have looking for a book to help us with kernel
By Amazon Customer
I must say this book has helped me with the game more then anything else I have read. I would recommend every one read this book that play the game.
4 of 4 people found the following review helpful.
Not for the Tyro Fair as a reference manual but not a guide
By E12O6
Three stars is a little generous. I worked out how to get to lunar orbit and back before I got this book so that is my review perspective.
Book goes from very basic to super geek last third of the book (building programing mods and hardware to attach to your real computer!). I was looking for something that gave me a guide on figuring fuel/engine/equipment ratios to get right delta V for mission goal. Something that gave you tools to solve mission challenges i.e. "you want to go to X then build Y stages with fuel capacity Z and engines D" kind of thing. Also disappointing that it bases the examples it does have on sandbox mode. Pros and cons of solid booster vs. liquid? Practice launch gravity turns until you get maximum efficiency from your design by building an example rocket....those kinds of things. OK as a reference but really not much of a "guide"
2 of 7 people found the following review helpful.
Five Stars
By del
Just arrived - haven' t opened it yet. However, can't download computer game!!!
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